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Bofferbrauer2 said:

A shrink would save power, no doubt about that. But 30W is about 10 times what the Switch is consuming, one shrink alone wouldn't cut it. It would need a 5nm process at least to get it to consume less enough to not drain the battery too fast. Add to this that Nintendo is very conservative in that regard (They want proven hardware and nodes, hence why their hardware tends to be older already at releaser than Playstation or Microsoft's internal Hardware.

There would obviously be functional units disabled, lower clocks, more aggressive binning to achieve lower voltages to hit the same target as Switch.

Bofferbrauer2 said:

Where did I ever say it could play 8K games? It can be happy to run major games in FHD even after the upgrade. I just wanted to point out that, while it's still LPDDR4, the bandwith is closer to entry level GPUs than what we have normally with CPU and hence can support a bigger GPU part without getting bottlenecked so early as LPDDR4 may have implied to other readers here.

Your comment was in response to mine, hence I assumed that was where you were taking things.

Either way, the 256-bit LPDDR4 at 137GB/s still fits in with my prior claim that the chip will be ideal doing 1080P or less, that is provided they retain such a wide bus, they may just cut that in half.

Bofferbrauer2 said:

I know directly comparing Flops is meaningless, but it can give a rough direction as to how powerful the GPU part is

Not really. And certainly not when comparing AMD against nVidia.

Medisti said:
I'm leaning enhanced dock, myself. It would be possible for the raw mathematical data to be sent from the console itself and translated in a secondary GPU in the dock to output in 4K without needing to patch games. Problem would be the unchanged textures, though. They would be hideous.

Nope, never going to happen. And we knew it was never going to happen when we found out what connection the Switch was using to the Dock.
The USB interface on the Switch lacks the appropriate bandwidth necessary. We are talking Megabytes per second rather than the required Gigabytes per second here.

Not to mention the latency as well.

LipeJJ said:
If they simply released a dock with an extra GPU or something to boost performance and resolution on dock mode it would be great. That way it wouldn’t upset early owners and be very accessible (could be $120 or something). It would also serve as a simple option for those who want a better performance on TV.

Will never happen.

They would be better off releasing a Switch TV, ditching the Joycons, Screen, Battery and using a much chunkier Tegra SoC.

Salnax said:

I'm having trouble imagining Nintendo prioritizing 4k resolution even if they did a Switch revision. The fact of the matter is that plenty of Switch games, both Nintendo published titles and third party titles, already aren't able to maintain 1080p when docked.

I suspect Nintendo's priorities would be backwards and forwards compatibility, battery life, and maybe including  new piece of tech that could have easily been an accessory, a la amiibo support on New 3DS. Any cases where hardware is stronger would mostly be noticable on things like load times.

The technology doesn't exist. So of course a console isn't going to leverage it.

I would like to see a larger, higher resolution screen in the device itself though, even if games aren't fully leveraging it. - 720P @ 6.2" isn't exactly trend setting.

1080P @ 8-10" would be amazing.



--::{PC Gaming Master Race}::--