Pemalite said: [...]
Regular DDR is just as stupidly expensive as GDDR right now. 32GB of DDR4 is $500 AUD. The Xbox One S. $288.
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Sadly true. Luckily it's quite likely that in 2020 the same money will buy more RAM and better than now, but the range of possible and viable solutions between best and worst case for memory price trend is so wide that engineers will have to settle for a total amount that won't become a bloodbath even in the worst case. If next gen will start in 2020, the definitive amount of RAM will have to be decided not later than next year, so price trend next year, and the special deals console makers will be able to strike for the supplies for the first years of production will decide this matter.
Obviously, if HW makers and SW devs will decide that 16GB total RAM will be enough, at least for entry level models, next gen, then the problem is already solved 16GB GDDR UMA is the solution that will provide the best performance for money without making costs skyrocket. Amongst possible solutions one step above 16GB, I don't know if a 20GB total RAM, possibly made of 8GB GDDR and 12GB DDR could bring savings worthy the higher complication in motherboard design and lower performances compared to sticking to a 20GB GDDR UMA, while going up to 24GB total or higher, a GDDR UMA could become less and less viable. So yes, unless RAM prices start dropping significantly again, any scenario with more than 16GB could make costs and complications, even in just chosing the right memory architecture, grow more than linearly with RAM size increase.
The only good news about this is that this prudent growth in HW specs could help keeping SW development costs under control, and power consumption of entry level and mid-range gaming machines too.