| Trumpstyle said: Which mechanical disks? I have checked information about Hamr and Mamr Disks but I don't think they will be ready in time for next-gen. Predicting what hard drive ps5 will use is difficult. Eurogamer says mechanical drives are to slow and I have come to the conclusion that a hybrid solution with 1TB mechanical disk with 256GB ssd is useless. Right now 1 TB SSD seems to the most reasonable guess what ps5 will launch with. |
Too slow? Hardly.
The current crop of consoles are using spinners that are simply to slow. (I.E. 5400rpm drives.)
A decent mechanical quality disk can hit 215MB/s in sustained transfer rates... The Xbox One X struggles to even hit half that... The base Xbox One a third of that.
And a 1TB SSD? Really? Have you even thought about the cost involved? The ADATA 1TB SSD is the cheapest SSD I can find at $318 AUD. The Xbox One S is $288.
Do you see the problem there?
For comparative sake... A 1TB rust spinner is $55 AUD.
Or a 6TB rust spinner is $279 AUD.
It's like the Xbox Scorpio rumors all over again when everyone was claiming the Xbox One X was going to be pushing Ryzen and have an SSD. - It was never going to happen.
Cost. It's the consoles Achilles heel, only so much you can get into a low-cost box you know.
Alby_da_Wolf said:
If they stick with UMA, the GDDR must work again as both graphics and system RAM, so it's not very precise to compare that amount of RAM with the amount used in a discrete graphics card. Obviously a GDDR based UMA offers far greater graphics performance than cheap DDR based UMAs used in cheap PCs, while offering almost the same advantages in design simplicity, and it proved to be a great solution for a console, but should it become too expensive if RAM prices don't drop quick enough for the amount of total RAM they wish to have next gen, they could settle for going back to a classic separate memories solution, and in this case, even 12GB GDDR for the graphics would be a very good amount, while for system RAM we could maybe get 16-20GB latest DDR4 or early DDR5. This if obviously a possible scenario if they end up deciding that 16GB wouldn't be enough, as we all agree that 16GB GDDR UMA is definitely feasible and viable. In the end, anyway, the reality is that the ridiculous RAM price situation forced devs to stop the growth of at least games minimum specs for RAM size, and as the quality of the best games increased anyway, this most probably means that lower level devs made the latest versions of game engines more CPU/GPU-intensive while keeping them not too much more memory-intensive than the previous versions, at least in the low and mid settings |
Regular DDR is just as stupidly expensive as GDDR right now. 32GB of DDR4 is $500 AUD. The Xbox One S. $288.
...And that ain't even the best DDR4, but it is one of the cheapest 32GB kits.
| KBG29 said: Looking at what I would still not consider a worthy "PS5", but I could live with; Ryzen 8 Core (~$200), |
I think in regards to Ryzen... We will see a single complex leveraged. For Ryzen 2, that could mean 6 cores/12 threads.
Which is still a shit ton better than 8 Jaguar cores.

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