| KBG29 said: This article is looking at (1GB) GDDR5 vs (1GB) GDDR6 Modules. PS5 will be using (2GB) GDDR6 Modules, which will offer a nice savings per GB. Sony likely already pays even less than the $9 a chip stated here due to volume. With (2GB) Modules, Sony will be looking at 16GB for under $100 or 32GB for maybe $160. Like I said above, if Sony half asses PS5, and only goes with 16GB, Microsoft will without a doubt slap 32GB in XB4, price match PS5, and make Sony look weak. The other Option, where it would be too expensive for Microsoft to double up would be 24GB on a 384 bit bus, using 12 (2GB) Modules. This would probably cost them ~$130. It just comes down to whether more RAM or More speed is going to be optimal to create balance with the rest of the system they are designing. If they go with option 1, then you would be looking at a PS5 Slim using 8 (4GB) Modules, and cutting the cost nearly in half. If they go the route of 12 (2GB) modules, they are pretty much stuck with that for the rest of the generation, however, you could be looking at a Pro model that ends up with 12 (4GB) chips, making it a much more enticing upgrade than the current Pro. It will be interesting to see what they decide. I have no doubt they have mapped out every option, and how it could/will play out over the course of the decade. |
I don't know where you got this 32GB idea from...... but hear it now... its IMPOSSIBLE for the PS5/XB2 to have that much Ram. Even if they launched at $499.
Other things to consider, what are they going to do with all that Ram, how are the laoding time going to be? Cause having that much Ram warrants having at the very least an SSD in every console as standard.
The most we will see in those consoles is 24GB. And even that is highly unlikely, personally I have my money on something like 18GB/20GB GDDR6 coupled with 4/6GB LPDDR4.







