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Areaz32 said:
TallSilhouette said:

It's a canned animation. Once you move to pick up the rifle it performs the same rigid animation no matter the angle or where you started from. It's a one off sequence made specifically for that moment that can't be reproduced anywhere else. Scripted moments can look as nice as they want but don't really contribute to the core mechanics and feel of using a character. If that corpse bit is a scripted sequence made just for that demo that we'll only see once or not at all and not representative of raw gameplay, then it's nothing special. If it's a dynamic sequence that adapts to contexts like your positioning (standing, crouching, front, side, etc) and environment (counter, wall, floor, etc), then it's on a whole 'nother level. Ellie seamlessly interacting with two sides of a counter, a body, and an item all at once seems a little too perfect to not be a scripted one off, but I hope to be pleasantly surprised.

How is that any different from Nathan Drake pulling an enemys head into a wall or Joel smashing an enemys skull over a tables cornor? We have already seen hand placements be 100% dynamic since the Uncharted 3 days and they even do it on railing. 

Because the Nathan Drake example is a simple animation that can be applied to any number of vertical (or near vertical) surfaces. We also don't scrutinise those moments as we have here and I'm certain they wouldn't hold up to this even for that very basic animation. We have specific animations here. She reaches out, grabs the arrow, pulls out the arrow and then puts it into her quiver. If that moments isn't a spot animation, designed only for this location then, considering all the possible angles and placement of arrows, that would be fuckin' incredible. It looks like a canned animation but evidently it's not. 



 

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