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maxleresistant said:
nemo37 said:

There are plenty of games that do that. Just look at the recent Tomb Raider games, the Battlefront/Battlefield titles, EA Sports titles,  etc. All of these are based on the engines of their predecessors and many share assets with their predecessors. In the case of Smash specifically, why would you create a new graphics engine and assets when the Switch is not far more graphically powerful than Wii U? 

I do agree though that if Nintendo wanted to reach 20 million this year, they should have had more big hitter lined up throughout the year (not just at the end), hopefully they have a more robust output in 2019.

I'm not saying it is wrong to use the same engine. The thing is every smash Bros episode are a leap in terms of graphics, content, characters. So there was obviously this kind of expectation for a smash Bros switch.

I'm just saying why this episode doesn't feel like a leap, why the game doesn't have the positive buzz it should have.

 

Personally, I think the series needs a complete overhaul, it's peaked with melee and since then each new episode have been disappointing.

The team used a new rendering engine and reanimated most, if not all, of the characters. As Sakurai said, their goal was to bring everyone back, to which most thought it wasn’t gonna happen. Did anyone believe Snake could comeback after what has happened? Did anyone see a point in bringing Pichu and Young Link back? People were even saying characters like Dark Pit and Lucina could get cut.

Their main marketing ploy is that “everyone is here,” while adding some newcomers like the Inklings, Daisy, and Ridley. That in of itself garnered great reactions as I’m sure you’ll see in various YouTube videos. And there is potential for more new characters.

And there are factors that impact the hype such as competitive players providing their opinions on things, which wasn’t as notable even during the Wii U/3DS days, and the fact that the Switch isn’t dramatically more powerful than Wii U so any dramatic changes in graphics isn’t going to be notable. People were thinking how dramatic can you go in terms of graphical overhaul.

You can say that the series peaked during the GameCube days, but apparently the sales don’t say so. Plus with the Switch being a more appealing system compared to Wii U by miles, it can bold well for Ultimate.

plus, Ultimate probably only showed very little of what it can provide in the final package. We haven’t seen any new modes or other new features, which they’ll likely save for a focused direct some time before launch.