rocketpig said:
On top of that, don't you think that kind of approach is defeating the potential of the media? Video games are in their own class when it comes to media. It's not a stagnant format created by one person or a team... It's an interactive experience that can change depending on preference and experience. Using lengthy cutscenes and long-winded exposition to tell a player something defeats the media. We may as well be watching a movie at that point. A not very good movie, at that. Which is why I will stand by my opinion that games like Mass Effect use the media far better than MGS4 or any Final Fantasy game. BioWare actually takes the time to appreciate what the strengths of interactive media are and approach their games with that in mind instead of trying to fight the limitations and turn the media into something it isn't, namely a movie or philosophical text. |
Well, in a way; I think that cut-scene based games *could* tell a good story; however, they would have to absorb the qualities of the media. I hate to bring it up again, but imagine Halflife again. They could easily have made a cutscene in which the portal opened to the other world. Instead, they had you directly cause it, while all the exposition was people talking to you as you do whatever. Not the best example of it from the series, but hey - whether or not you've played HL to the end, I feel the opening scene is one most gamers will know.
Having long-winded exposition can be used effectively (Listen to any of Doctor Breen's speeches in HL2: they're as long-winded and exposition-y as you could ever want. BUT, because you listen to them while playing the rest of the game, and you have other goals to accomplish beyond listening to the exposition).
I do agree that my personal favorite stories are the ones that tell themselves through gameplay; exposition can add a lot of backstory, though, which can further your knowledge of the medium and provide new insight into the story. It can just be used so much more effectively than hour-long ramblings.
EDIT: I also fixed a typo in my previous post; I meant to write 'expand for yourself' not 'itself' I am sorry if this caused confusion to anyone reading it.
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