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CGI-Quality said:

Exhibit A:

A Ray-traced scene I worked on...

 

 

Although I expect quality to be similar with next gen's best games, if you look closely (I made sure that you could, having my PC compile it for you in wonderful 7680x4320 resolution ), you'll see that something serious had to be accomplished to reproduce that metal with such fine detail. Next gen consoles would probably choke trying to render just that still, let a lone, a fully functioning game.... And forget at anything higher than 1920x1080 (which is pretty outdated even today).

What kind of sample count are we looking at here?
How long did it take to render?