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SvennoJ said:
DonFerrari said:
The answer for your opinion is seeing if the top end of the PCs GPUs of today are doing it... so I don't think next gen real time ray tracing will be a thing...
CGI could possibly answer that more effectively if the games he is working involve it.

My thoughts exactly. If it should be viable in 2020 on console, it should be available right now on PC. Are there any real time ray traced games on PC? NVidea has done ray trace demos for a long time, but I can't think of any games using this?

1080p30 though with grain, I wonder what this runs on.

That video is in a static enviroment, without anything happending except a camra that moves around.
Its done without denoise (which will probably be much more taxing), and its 1080p30, and probably done with like 2 x 1180's ( Volta GPUs).

Theres no way thats usable for a game, ment for a home console.
not in this gen, or the next (ps5/xb2).