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Machiavellian said:
CGI-Quality said:
Agreed @Caffienade. You'd need to build a monstrous,$3-4K PC to be able to realistically do this.....in any capacity. That is why it has taken to long to be implemented in the first place, because the tech is absolutely power hungry.

I totally agree if we are only using today's tech.  This is why a dedicated coprocessor would be required.  The same type of tech used in HoloLens for the same type of purpose.  This is why it works in a console and not in a standard PC type of setup with current gen video cards.  Compatibility can still be maintained because the current implementation of DX12 Ray tracing supports current gen GPUs.  The coprocessor would just be used to offload the more intensive calculations, setup and cooking the scene.  The rest can be sent back to the APU for post processing and final output.

Now you are starting to think like the folks who designed the Playstation 3 and the Sega Saturn.

Let's just say none of the three companies would be inclined to be excited at those possibilities, shall we.