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numberwang said:

Rasterization is so good and efficient that I don't see raytracing in real time in the next ten years in any AAA game.

 

Actual link: https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/

That's a bit pessimistic. There are already some proof of concept realtime RT demonstrations and additional tech to facilitate it is gonna be introduced in the very next gen already. Of course it won't be the full experience but realtime RT is no longer just an idea, there is already consumer hardware on the way, which means it's not far off to be implemented in mainstream games.

Lots of AAA games go for new tech, even if just optionally, like tessellation or hair works. I predict that there will definitely be at least one AAA game within the next 5 years that will use realtime RT.

Unless you are talking about consoles. No idea where that shit will go.



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