Azuren said:
Oh hey, cool, the point continues to fly over your head even though I pointed it out to you. Not only that, but you insist on implying the only important thing is game mechanics, because apparently nothing else matters. That's why every game ever made uses basic representative geometric shapes on simple colored backdrops. Games also don't tell stories, either, because that has nothing to do with the game mechanics.
Wait, those things do matter. In fact, the setting of the game we're talking about is one of the most anticipated aspects of it. And no, I'm not saying no one is going to get Cyberpunk. That would be ridiculous.
But a lot of people who were interested based on previous CDPR games no longer are. |
You want me to ignore that you made a poor analogy and just accept what you were trying to say but failed at? The funny thing is, I probably would have ignored it had you not tried to pat yourself on the back for it. Alright, though, we'll forget about your hand-cranked car.
Also, there is no need to lie. Never once did I say the "only important thing is game mechanics." Never once have I said anything about the story not being important. Stop that strawman shit, it's fucking lame.
The argument I made in the first post that you quoted was that "being able to see your character customization isn't an integral part of the genre." That's what you disagreed with. Argue against that or go away.
Seriously, let's just go to the bottom line. If visible character customization via playable TPP is as important as you say, then Cyberpunk will sell badly and review badly. Are you willing to commit to that? Or will you make an excuse?








