CGI-Quality said:
In other words, no reason to just assume an Insomniac closure would be imminent after one dud (if that were to even happen). |
What shouldn't be forgotten here is most of these studios don't run an independent budget , they are resourced from SWWS funds pool and the fact is they are subsidised by the big hits Shue stated that every hit game makes it possible for around 7 other games to be made , so when restructuring is made they are the ones that get looked at because the reality is the lesser studios are in a similar boat to independent studios who live game to game , they fill the niche of having small to medium size teams that make your lower tier IP that broadens out your portfolio that although individually they aren't enough to sustain a studio when taken collectively are super important.
So in effect they are closer to factories than creative studios and more and more is being off loaded to outside contractors remasters being most prominent.
What is obvious after looking at those studios is the technical side of game making is pretty easy to fill ,it's the good ideas and stories characters that's hard,what is needed is a model where you seed the big studios with groups of creative personnel who 's job is to workshop game ideas over a fixed time frame of a year or two with monthly presentations to the studio they are adjoined to for feedback, and if or when an idea is greenlit they then move it to one of the other studios , then depending on further evaluation it either stays at that scale or they ramp up the team size.
Research shows Video games help make you smarter, so why am I an idiot







