| CGI-Quality said: @quickrick I'll use my most recent creation (since she exhibits just what you'll get from next gen characters and I'm merely showing you early - pics *A little noisy, but they get the job done* Three of those use Direct Lighting. One uses Indirect. Can you tell which one that is? Also, if there is a downgrade, can you tell me which one sports that issue? After that answer, I can help out further. I get used to this, as I teach a class every two weeks on the effects of Lighting (and several other techniques) in regards to CGI. |
I guess the last one? I'm no expert of course like you seem to be.
As for GOW, the final game looks amazing, but i felt the E3 trailers had much more realistic lighting or maybe better shading?, and better hair physics are obvious .
Last edited by CGI-Quality - on 16 June 2018








). I created a skin texture that is wet and used a wet shader for the hair to specifically show advanced details under different lighting conditions.