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CGI-Quality said:

@quickrick

I'll use my most recent creation (since she exhibits just what you'll get from next gen characters and I'm merely showing you early ). I created a skin texture that is wet and used a wet shader for the hair to specifically show advanced details under different lighting conditions.

- pics

*A little noisy, but they get the job done*

Three of those use Direct Lighting. One uses Indirect. Can you tell which one that is? Also, if there is a downgrade, can you tell me which one sports that issue? After that answer, I can help out further. I get used to this, as I teach a class every two weeks on the effects of Lighting (and several other techniques) in regards to CGI.

I guess the last one? I'm no expert of course like you seem to be.

As for GOW, the final game looks amazing, but i felt the E3 trailers had much more realistic lighting or maybe better shading?, and better hair physics  are obvious .

 

Last edited by CGI-Quality - on 16 June 2018