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HollyGamer said:
Watch digital foundry on how Xbox solution by optimizing their TDP by soldering their APU close to the power source

I think you may have misconstrued Digital Foundries statements.
The physical distance from the power source isn't going to make a whole lot of difference in how efficient the power delivery is, there is a difference of course, because the laws of physics does indeed come into play, but it's nothing meaningful when we are talking about consoles.

The efficiency gains comes from how it's integrated.


HollyGamer said:
Agree flop are flop but Nvidia and AMD are different , most AMD GPU tend to have bigger TF then Nvidia but Nvidia is more efficient, so if we want to compare the TF between Nvidia and AMD GPU then we use that rule of thiumb, for example GTX 1070 6,5 TF are comparable to RX Vega 56 9 TF on Vega 56. 

Nope. Flops are identical regardless if it is nVidia or AMD.
Here is the kicker... AMD's GPU's are optimized for different workloads than nVidia, hence the discrepancy.
If you have a very compute-centric workload, such as Asynchronous Compute, AMD GPU's really start to show what they are capable of and will often beat their nVidia counterparts, which is why during the Cryptocurrency craze AMD's GPU's were highly sought after.

Unfortunately, games are NOT purely reliant on compute and thus flops, games actually do need texturing, geometry and so on you know.

The other take away is... That flops are a theoretical ceiling that is typically unachievable in the real world anyway, hence why it's extremely bad to use it in comparisons... As it's almost as useful as using "bits" to compare a platforms capabilities.

HollyGamer said:
It's cost more but it will be tackled by next gen memory that will have wider memory bus (GDDR6)

Consoles are cost sensitive devices. 256-bit paths are generally the best price/performance.

HollyGamer said:

Yes , every chip cost more, but then is a nutural for every generation they added more RAM

And they typically take advantage of higher density chips.


HollyGamer said:
That's why i am expecting price around 500 USD to 550 USD  which is fine, (Xbox One X sold alot whit this price)

I am thinking the goal is  $400 USD for the initial consoles with more expensive "Premium" consoles coming later.
Sony won big with that $400 USD price point.


HollyGamer said:

why would SONY will be using the same price method if Xbox One X can be popular in 500 USD price range, is and also SONY can just close their marginal profit for one year , until each of component becoming cheaper.

The Xbox One X is marketed towards different demographics than the base Xbox One or Playstation 4, which is something to keep in mind.

The Playstation 4 Pro and Xbox One X sold well because they were targeting gamers who wanted something better than the base consoles.
Once those markets have been saturated, you can bet that sales will slow down.


HollyGamer said:


Most article point out that Navi will start a transition to a new architecture, but i am sure they will have some similarities from old architecture 

Nope. Navi is still Graphics Core Next with a few new features and enhanced scaling.
Next Gen comes after it.

HollyGamer said:


Agree, that's why PS5 will follow the same route

Which is why I don't believe it will have either 12GB of 24GB. It will likely be 16GB or if they can get a good deal on DRAM... (But still unlikely) 32GB.

HollyGamer said:


then they increase it to 384 if it need to

It's not just a simple case of increasing the memory bus, there is a ton of caveats to that which I alluded to prior...
And the other factor that needs to be considered is that the next-gen base consoles need to hit low price points, especially with deep discounting later in the platforms life, which a 384-bit memory bus would actually hamper.

Otter said:
I mean pt II does look like what we would expect from early next gen titles but people said the same about pt I when it was released at the end of the PS3s life, Tomb Raider and GTA V didn't look like they could run on 360 hardware but they did. ND of all people isn't going to do a big E3 showcase for the PS4 and run it on PS5 hardware without acknowledging it lol. This is just the benefits of end of life software (assuming it launches summer/fall 2019).

I was actually not surprised with what they achieved with GTA 5 on last generation hardware, it certainly looks last-gen with the visuals...



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