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twintail said:
taus90 said:

I think its great they show it multiple times, coz it provides valuable feedback on what people like and dislike based on what they showed, if i remember correctly Spiderman had some stiff swinging animation which has been tweaked, early Horizon zero dawn footage was criticized alloy self chattering was kind of annoying, same with Days gone. the biggest one is dreams.. 

The Aloy stuff was always going to be toned down.

I imagine the Spiderman swinging animation wasn't even final to begin with. 

Not really sure what you mean about Days Gone. Or even Dreams.

that's the beauty of showing it early in the development, nothing is final its only after showing it to audience and the feedback it receives, dictates the course of the development. 

If Alloy stuff was always going to be tonned down, then why did they put it in the first place?? 

Insomniac did say they re-did swinging speed after hearing feedback from their e3 gameplay demo last year, and probably the reason there weren't many qte prompts at this years e3 demo.

media molecule on their stream has confessed they have restarted Dreams twice coz even after showing the game many time, people still had no idea what it was and how game creation tools worked. which is not the case now.

For Days gone i don't know what changed, but their game informer coverage sony bend did mention feedback they got after the reveal at e3 shaped the game a lot and what people are expecting from them, and what kind of perception people are having about their game, which was just another Zombie game.