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duduspace1 said:
DonFerrari said:

1- Yes it's true. And one of the reasons why digital games cost the same as physical, so they don't take out even more market from retail, because without the profit from the SW they wouldn't keep selling the HW (one store chain in Germany even stopped selling X1 after they put the Gamepass out). They may make more profit from Labo, can you prove it? Because we have several sources for the average retail margin on the retail priced AAA games. Just wanted to point the sophism on the "It uses more space so it must have higher margin".

2 - I do agree, I would see Labo as accessory and they usually are very overpriced (controllers as I said usually cost less than 15 and sell for 60). Which justs address the OP and goes against people saying Labo isn't overpriced or a rip-off.

3 - Yes it's a very different game from regular games that cost 60, but not overall best in all areas to justify the extra 20 (since they are cutting a lot on the SW side and the cardboard by itself is peanuts cost to make as well)

Sure the profit for chain and also the expectation of lower sell (which I don't think is the case since from what we have heard Labo was expected to do good, and the people saying it isn't overpriced don't say it sold bad or below expectations... so they can't have it both ways right?)

Most console games have 60 price point, and budgets vary but average AAA would cost you over 30M and need over 1M sales to recoup. Smaller games (no indie) from what we know need something from 100-250k to 1M to break even (seems like several of Japanese niche releases are very profitable under 100k sales). That is one of the main reasons I don't like Nintendo policy on prices. They hold the 60 for like 4 years on most of their games, on average sell more than most games and budget lower.

No it doesn't. And what about it? Keep reserving your right to have double standard, it's pretty obvious to everyone.

I didn't pick all Sony employees or year costs to make the estimative. I picked the studio, which only released one game in a 5 year period (and you can bet their external support have been with minimal crew, even more when those games were Indie... or do you think Indie games use 50 people to make?). Also gave you GoW3 declared cost (which had a much shorter cycle) and average AAA development budget. But we all know you had no idea about the costs when you decided to declare Labo costed similar to GoW because it does some things other games don't. Next we are going to see you saying a 3-wheeler car cost as much as a F1 car because both do things other cars don't.

You pick up the team that developed Labo, with the duration of the project and do similar math and it would at least makes more sense than "Pokemon marketing costed 50M so Labo probably also costed 50M to develop).

You keep on assuming things I did not say, what I pointed out to you is that GoW is not the only game that Studio works on, and I gave you evidence from their same web page from which you got their staff strength. You have not shown any ability to understand or apply what you have read about the cost of producing and marketing a product because you have a way of seeing only what you want to see hence why you suddenly believe marketing costs should not count despite agreeing yourself that a Game you gave as an example (of your own voilition) does not justify its price based on its development costs alone. There is a name for such people as are blind to contrary evidence to their notions when it comes to discussions on gaming consoles but I have been informed I cannot mention it because someone has reported me for doing so already (despite your crony who has not contributed anything meaningful to this debate  using the same term in reference to me).

I would certainly pick the studio that did Labo on its own, if it supplied its financials separately from Nintendo, but it doesn't, so I don't see why I cannot apply the same principle you applied to SSM (which works on multiple games) to Nintendo, which reports as a singular entity.

Got those estimates for us?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."