Angelus said:
I like those mechanics too, but I could sort of understand not having them, from the standpoint that using options that stem from those types of skills will pretty much always lead to the best outcomes, which is a little bit uninteresting if you're like me and just invest in those skills first thing, then proceed to cakewalk through every conversation with optimal results. |
I see your point, but on the other hand, by investing points in speech related stats you're gimping your character elsewhere, so it forces how you play the game.
Of course, game abolutely must be designed in a way that you can never get even close to being expert (let alone master) in eveything...which is what, unfortunately, most modern AAA games are suffering from.







