MikeB said:
They could have made the 360 more like a cutdown PC, like the original XBox was. An ordinary x86 CPU would have simplified things even more (but it wouldn't have been the right choice). Microsoft has an OS monopoly on the PC, many developers use their tools to create games. It was already expected way before the 360 would be released they would concentrate on easier PC to 360 migration. Personally I prefer companies to concentrate on the actual technology potential, if this involves needing to adapt to better and more efficient coding pratices and introducing some backwards compatibility issues I still prefer this. Windows 1.-0 up to ME could have been made to be better products if the OS wouldn't have to take into account an easy MSDOS to Windows migration. But Microsoft's monopoly might comes from the legacy software library, so from a business point of view this made sense, far more so than from a technology point of view. |
So you're agreeing with me and Bod, right? You acknowledge that they did the right thing by creating an architecture specifically for the 360.
From what I heard, the ease of PC to 360 migration is due to development tools (Visual Studio most likely), maybe APIs, not the architecture by itself (although its simplicity compared to the PS3 must help somewhat). As you said in the beginning, the architecture is different. Coding practices are more conditioned by the architecture than tools, so it seems all of us agree.
My Mario Kart Wii friend code: 2707-1866-0957







