Hiku said:
I was going to mention Guilty Gear Xrd to @TruckOSaurus as well. Revelator got throw teching for example, which changed the dynamics of throw mixups drastically. But Revelator is still seen as an expansion, and not a brand new Guilty Gear. |
The fundamentals of SFIV didn't change with the changes that's the major difference here players were given new options but the fundamentals of how they played didn't change unlike in Ultimate where the game is played differently to S4. In SFIV adding red focus didn't change how a match up or player would fight it merely was an upgraded version of a mechanic already present in the game it's like a normal special move and an EX special move one does a bit more than the other but doesn't really change how the whole dynamic of the game is played out sure they were options to be respected but on a fundamental level players approach to the game wasn't much different.
In comparison the changes made in Ultimate force an all new style and approach of play for all characters and players this was seen in the invitational especially in the semi finals with Leo vs Zero where the game is strategic and aggressive on all fronts not Melee hyper aggressive as your opponent has options for counter aggression, compare this to S4 which was about neutral control tactics the entire landscape is different an example of this is how Sonic is conducted in both games. In S4 he's very zonal and defensive in his hit and run in Ultimate he's all over you like Falco in Melee as was seen when Mango faced Leo today.