Azzanation said:
Don, you seem very confused on the matter. Do you know what No generation Leaps mean? Example - Those 5m X1X owners can still play next gen games however those games will be downscaled much like how PC games have settings that get lowered to play on older hardware. Also devs wont need to accommodate for the X if its compatible with next gen meaning basically they just release next gen games and they quickly port it over to X with very little effort (eg DX12). Those 5m sales add onto the next gen sales of the X2 which will add more gamers availble to play the games in the ecosystem. If you still dont understand, in other words the X sales will count as X2 sales. Thats if MS go that route, theres no comfirmation they will, however no gen leaps and MS releasing a X2 upgrade sounds more likely to me. Preformance isnt the issue with the X, it will be all about the compatibility, X2 will most likely use UWP, DX12 and X86 which will mean X1 and X2 can talk the same language. Whats CGI got to do with our debate? Haha *scratches head* |
You mean no more generation?
Which 5M X1X owners are you talking about? Have you already gone to the release of X2 to know how many X1X would have been sold up that time? And as I told you, MS promised that all the games running on X1X would run on X1, so unless they break that promise the cross gen would support not only X1X but also X1... and cross gen have been a thing on the market so a very long time.
But that isn't what no generation means. As you put PC. They don't make a port for last gen PC, they make a PC game with several options that your machine may or may not be able to play. So any "no gen" Xbox game would need to be the same, you put the same game on X1, X1X and X2 and it will run. Making a port for X1 or X1X of X2 games isn't generation-less, is just cross gen.
If you don't know what CGI would have to do with it, them you are even more lost than I would think.
But keep thinking that this supposed 5M X1X HW sales would be much relevant next gen.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







