Yeah, I guess Star Fox never had any kind of open ended moments where you can dodge enemy attacks and hover around...
And this whole "Ubisoft makes a better Star Fox than Nintendo" is also pretty dumb considering Nintendo hasn't made a Star Fox game for 20 years, and the one they did make is still considered a great game. Sure, you can say Zero turned out like it did more due to Miyamoto than Platinum, but it was still Platinum who made it.
Personally, I'm quite perplexed by this announcement. I wasn't even watching the presentation and had no idea what was going on when my friends started shouting "STAR FOX" everywhere, which was deflating to me as I was expecting the Star Fox announcement this E3 to be the Retro game tomorrow. Of course, that could still happen, but if it doesn't it'll be far more disappointing now - I'd rather not see a franchise at all than see it only show up as a cameo in some random third-party game, especially if said franchise's future is highly uncertain.
I just hope the whole Retro thing is still on.
Well, I didnt play every single StarFox game, but if I never heard anything about the hover and dodges and all, it must probably be because these games werent anything special.
I just dont get this hostility.It dosent matter if Nintendo didnt develop internally Star Fox for how many years, what matters is that they have mismanaged the IP, thats all.And when I saw more of Starlink, I thought that this game could bring in fresh ideas to the IP that could really make it work.
Anyways, thats more of an idea for a future title, assuming that Retro game is true.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.