By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Azzanation said:
Manlytears said:

Let me ask you:

1. Do you realy belive developers will support X1X for at least 8 years ( 2018 -2025)? Do you belive any developer would support hardware that will be luck to be at 10M in 2020 for such longtime.

 

2. Do you think the current Jaguar cpu ( said to be very weak and "small step" over ps3 cell cpu) on scorpion can be compared whit the rumored Ryzen cpus set for nextgen?

http://www.redgamingtech.com/ubisoft-gdc-presentation-of-ps4-x1-gpu-cpu-performance/

 

3. Do you think developers will spend resources just to please a very small number of x1x users? That they will hold back nextgen consoles just to port games to x1x?

 

4. Do you realy think X1X "cost x benefice" will manage to keep up whit nextgen consoles? Do you think the ancient tech. Used on X1s and x1x will hold anything over nextgen?

 

Dude, X1X is a PR move, MS just created it to talk about "power advantage" and make fans happy. The "end of generations" talk is bullshit! Streaming have a good chance of ending genaration and consoles, but x1x got nothing.

If they support low level PCs next gen than sure, the X will be considered a low level PC and be supported because it will be part of Xbox's ecosystem which will support there next Xbox and the previous ones mainly the X.

Let me ask you this, do you think next generation developers aren't going to care for the 10s of millions of PC gamers because there hardware isn't up to PS5/XB2 standards?

I was running Doom 2016 on my 2010 AMD 6970 2gig VRAM.. that's .600 TF in case you needed to compare the specs difference. It wasn't ideal as I was playing the game at 30 frames and 1080p but it was still very playable and I finished the game before I upgraded my PC to what it is today. If my 2010 GPU can run Doom 2016 than I see no issue with the X running next gen games.

That may be the reason why were are still seeing plenty of X360 games being released, would they ignore a 90M userbase right?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."