Nem said:
Unfortunely, don't agree. Graces was a huge disapointment for me. It starts strong story wise but the pace of the story drops soo much. Hardly anything happens in the game. I also disliked the combat a lot. 2 big problems with it. First, the perspective. The weight behind every slash that the 2D perspective combat does was lost, it became extremely spammy. Not only that, the other problem is that they messed up the way the damage works. It had a huge scaling factor with hits. So, no matter how cool a combo you execute, it felt unsatisfying unless your party members attacked at the same time. Alone, you hit like wet noodles. Together you hit like a truck. It felt very unsatisfying to me. I actually consider Graces to be the game responsible for Zestiria and Berseria. The combat was unsatisfying and spawned more of those. That kind of behind the character combat makes Tales of look like any other action JRPG. The 2D perspective is what differentiates the series on it's landscape and if the series wants to stop declining, it will have to go back to it. |
I completely disagree, https://youtu.be/aSxSGbXujZo?t=3m16s these end arts when you max leveled felt extremely satisfying, and the point system for me KEPT the combat from feeling spammy. You gotta decide when you unleash the beast and when you just use normal attacks. That's not even getting into the post main game content, which feels even better as Asbel, though granted it doesn't carry over to the other characters I feel it doesn't really need to. Also, love the way he includes using his scabbard as well as sword for attacks. Lloyd and Asbel are neck and neck to me as all time favorite pretagonists.