By using this site, you agree to our Privacy Policy and our Terms of Use. Close
EspadaGrim said:
Oh how I love the Hypocrisy of some people saying that MS buying studios is bad and should just build them, Seems like people forget that Sony bought and did not build Naughty Dog, Guerrilla Games and Suckerpunch.

I have seem only a single person saying and you could answer directly...

EspadaGrim said:
Sony cancelled Heavenly Sword 2, If they wanted a sequel then they would have made one already. Plus they have multiple studios more than capable enough to develop another Heavenly Sword game.

We haven't ever seem any announvement of a HS2 so how would it be cancelede? source?

Faelco said:
DonFerrari said:
As I said in the other thread, this is a very good step on fulfilling the promise of improved 1st party.
And it's easier to increase bought studios than create from scrap, so this can really go well.
But as other said, we need to see if they will get chance to shine with AAA games.

Yeah, it is a good move but with a couple of questions. 

Most of these studios were already developing exclusively for Xbox, so was it necessary to buy them? 

The main question for me is that the number of studios were not the most important issue for Xbox so far. It was their way of dealing with their exclusive games. Phantom Dust, Scalebound, Fable Legends, Crackdown 3... You can also add that the games that do release are not of the best quality (Sea of thieves, State of Decay 2...). It can't be only because of the studios, Microsoft and their orders to the studios are also to blame here (focus on MP and GaaS for example). So, will Microsoft be able to help these new studios to grow and make great games? I'm not sure about that, but only time will tell. 

Perhaps not necessary but as said in another thread it warrants that they don't lose the games developed there (at least expertise) it also makes it easier for MS to invest in growing them.

But I agree on the Management being a big question mark.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."