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Today it's Crysis, but eventually there will be a game that brings GPUs not even currently available commercially to a slo-mo grind. Increase the resolution of the textures, increase the number of objects on screen, increase the draw distance, increase the number of lighting effects, particle effects, advanced physics. Then throw in 16xAA and run it at over 4k screen resolution. You get the point.

It would be very easy for coders to up the resources on a game to the point that you'd need a supercomputer to run it smoothly.

There will never be a point at which chip developers can suddenly fold their hands, sit back and say, now all we have to do is just keep making these same GPUs until silicon becomes obsolete.