| HappySqurriel said: I'm not exactly a huge online multiplayer gamer anymore ... One thing I found was that 64 players in a game wasn't necessarily a better thing than 8 players. When you're playing an 'arcade' shooter that is frantic like Unreal Tournament (or Return to Castle Wolfenstein) more players is (generally speaking) better whereas when you're playing a heavily strategic shooter like America's Army a smaller match is typically more fun. |
Counter strike. I liked at max 10 on 10's, anything more than that sucked unless you were playing a zombie server. But 4 on 4 was lame in GeoW. It was so bad. I was bored with it so fast.
Maps were to small but that was due to the 4 on 4 too. I have major complaints with GeoW multiplayer.







