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Now that you mention it, the first Dark Souls does resemble a mix between NES Castlevania where combat was all about maneuvering and commiting to your actions, and Symphony of the Night which was more focused on metroid-esque exploration. Of course, this is only if you disregard plot and worldbuilding which has a completely different style in both franchises



I make game analyses on youtube:

FFVI: https://www.youtube.com/watch?v=mSO6n8kNCwk
Shadow of the Colossus: https://youtu.be/9kDBFGw6SXQ
Silent Hill 2: https://youtu.be/BwISCik3Njc
BotW: https://youtu.be/4auqRSAWYKU