nemo37 said:
While I do agree that this game is not ambitious enough with regards to what it does with the Switch's hardware. I think a comparison between a game that has a cartoony art with a level of cel shading style (particularly in the environment) to one that is trying to look realistic is not really valid. Even games like Mario Odyssey and Breath of the Wild, both of which have a cartoony art style (BotW is also cel shaded), do not have that level of texturing and detail presented above. When I look at the ideal art and corresponding level of detail for a Pokemon game I don't personally think of realistic games (because that is out of character for the anime style that Pokemon is going for) but rather I think of games such as the Ni No Kuni series on PS3/PS4 (and the Let's Go series falls short of those games; but that is where I would ideally like the core RPG for 2019 to be at). |
Actually Odyssey and BotW are leagues ahead of this. Actual texture resolution in BotW iw probably higher than that actually. And the various maps used are more advanced. And of course, the post processing pipeline, lighting, and other technical features vastly outclass that.
Same goes for Odyssey though it leans more into polygonal and textural detail.
But Curl is right, Let's Go isn't an ambitious HD jump and the advantages it appears to have over what he showed largely come from more modern technology being around now.