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Cerebralbore101 said:

Evidence is that which justifies belief. Either take my arguments as evidence, or take the premises of my arguments as evidence. Either way evidence was given.

Evidence was not given.

Cerebralbore101 said:

The rate of tech improvement slowing, only helps my argument. Whether it stays the same (as I originally assumed) or slows down, the outcome is the same. The goal, of next gen graphics, will not be reached in time, for it to affect next gen consoles.

Next Gen hardware is already here. It's expensive. But it's here.
The Xbox One and Playstation 4 released with only mid-range hardware, time hasn't been kind to them on that front.
The Xbox One X and Playstation 4 Pro does bridge the gap somewhat, but again, they are only mid-range hardware.

The bulk of the Xbox One X and Playstation 4's power is mostly spent on driving up framerates and resolution, rather than actually making giant strides in rendering quality as Developers need to keep the base machines in mind during development.

The other issue is AMD. Rebadging, Re-releasing and small iterative releases for the last 6+ years with Graphics Core Next hasn't done them any favors, they are lagging behind nVidia, their designs are hot, slow and all-round inefficient.


Cerebralbore101 said:

I looked into Ray Tracing, but I'm confused. The whole thing looks like it takes a crapton of processing power.

Of course it uses a crap-ton of processing power, it's why it's "next gen".

Cerebralbore101 said:

It also looks like it only really makes highly reflective things like glass, marble, chrome, look realistic.

Nope!

Cerebralbore101 said:

I seriously doubt the PS5 will be able to run current gen games at 4K 60 FPS, and Ray Tracing looks like it takes even more horsepower than that. Am I wrong?

You aren't wrong.


Cerebralbore101 said:

 Is Ray Tracing easier to do than 4K with 60 FPS?

No it isn't.
With that in mind, we aren't just jumping straight from Rasterization to Ray Tracing, it's going to be a gradual transition... The Transition to Ray Tracing has actually been happening since the 7th gen consoles, when the Frostbite engine started to leverage it, there is a reason why Battlefield 3's visuals were highly praised at the time.
This generation has saw a continued refinement on that front... And next gen we should see a few large leaps towards that end as the FP rate should be a multiples increase over the Xbox One/Playstation 4.

Cerebralbore101 said:

 I'll try to find a demo of a modern PC running a scene with Ray Tracing in the next few days. IMO if a $2,500 PC can't do it, at a framerate of 30 FPS, then PS5 definitely won't be able to do it either.


Besides the above, that is actually a good approach. If a PC isn't going to do it, then consoles certainly will not, but games do need to catch up with PC hardware though.




--::{PC Gaming Master Race}::--