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Mr Puggsly said:
The first game was a technical mess on 360, still did well.

So I'm not that surprised the sequel has an audience.

It seems to be a technical mess again, so should do well again :)
https://www.eurogamer.net/articles/digitalfoundry-2018-state-of-decay-2-tech-analysis

Funny that DF suddenly cares about performance difference
Xbox One X's visual extras give the game an impressive makeover, but as an online game it's unfair on those owners to receive such a palpable performance penalty, and in the here and now, the developer doesn't seem to have given much attention to ensuring a level playing field between users of both machines.
Never seemed to be a problem when it's the other way around.

The cynic is me says games as a service is just an excuse to release unfinished games, a fancy name for early access, to avoid the kinda backlash No man's sky got.