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spemanig said:

Even with the issues I have with the overworld in BotW, it really does feel just as good to explore as the original Zelda, if not more so. It perfectly captures that spirit, but the shrines and Devine Beasts absolutely do now capture the underworld. Personally, I don't know that any 3D Zelda dungeon ever truly has, but at least all the others are time sinks. I think it's telling that shrine quests in the overworld like the Shrouded Shrine Quest or Eventide Island are the most well received shrines in the game; I think the game woulds have been served better to have way fewer quality quests like these dotted throughout the overworld instead of 120 small shrines. And all the left over effort could've been put towards making 8 super-massive, oppressive "traditional" dungeons instead.

Maybe this is just me, but dungeons should feel completely overwhelming and borderline unpleasant. With an open world Zelda, there should have also come even larger and more labyrinthine dungeons. Or hell, I'd even take more of the Puzzelda "temples" I often criticize if they were huge, but the Devine Beasts seriously failed to match the scale of the world, and I don't think there shouldn't been a story quest before each one to even be able to attempt them. I think dungeons should fill 50% of the gameplay loop in Zelda, and when you ignore the shrines (and I do), the Devine Beasts come nowhere near that.

I love BotW though - I genuinely didn't think Zelda would ever get that open again, and everything I complained about feels like they could be fixed in the many sequels this formula will spawn, so all and all, a monumental step forward for both the franchise and the medium. Very overrated, though.

I honestly got bored of how Zelda did it's dungeons over time. A Link to the Past was great back in the early nineties. OoT took that same recipe and put it into a 3D environment, but after that nothing happened anymore. Everything worked the same way over and over again.

That's also one reason i like OoT way more than TP for example. Not the only one though.

 

The basic concept that BotW used for shrines, and not only shrines, is great, i think. I would have preferred bigger and lesser though. I'd also love those 'dungeons' to be more organic, a part ofthe world instead bein apart of the world.

 

And i disagree on remakes of games like Super Metroid. It doesn't need a remake, but if it got one, it could work quite well.

 

I'd honestly prefer Nintendo to do a new 2D Metroid though.