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GOWTLOZ said:
DonFerrari said:
Seems like Sony strategy of spreading AAA outside of Holidays keeps working like a charm.

Microsoft did it too with Sea of Thieves and it worked for them as well. It sold 2 million in a week. If it were a good game it would've been massive.

Yep, SoT certainly have gained more limelight than if it launched near Holiday (but from what I remember it had 2M playing not buying).

CGI-Quality said:
DonFerrari said: 

Already got that remembered in the previous answer... although I wouldn't say it is a bomb, just a low seller.

And KZ, I just remembered the critical reception on VGC, never checked the sales, so my fault.

I'd say it bombed. Did not set out to do what was intended. I don't know what the numeric expectation was, but one can easily deduce that it did not succeed.

That it didn't succeed there is no question. And I also have no problem with you assuming it bombed even more when we consider that Sony didn't even requested more games from them.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."