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My impressions after a solid 10 or so hours in the game:

+ The night is incredibly dark and very tense
+ It’s essentially SoD 1.5, which is great. All the stuff that made SoD good plus some other stuff
+ I really like how they changed vehicles into a rarer commodity that you have to take care of
+ Really nice character progression system makes replay value very high
+ Plague hearts are difficult just in the first map, can’t imagine how hard they’ll be once I move maps since each progression in areas ups the difficulty

- NPC logic makes zero sense at times. “Hey help me find food!” when there is food right in the building they’re staying in. “I got separated from my group, help me make it home please”. Ok, sure. Let’s just exit this shed and hey, look at that, you’ve actually just been in your backyard the whole time. Luckily this is rare

And I gotta wonder if the people whining about constant bugs were playing before they maybe patched them out or were playing on PC where it’s apparently a lot messier in bugs and co-op. On Scorpio the only bugs I’ve had were my character moving super fast Neo style behind the wheel of my truck once, and when returning to base the door to my home base would sometimes appear to be open but I couldn’t go through it and would have to open it.

I’d give it an 8, possibly moving up or down depending on how the rest of the game goes. Haven’t lost anyone yet, got 8 in my crew, but have had multiple very close calls and I gotta move my base now to something bigger. We’ll see.