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outlawauron said:
VGPolyglot said:
What's wrong with making someone gay or female for the sake of being that? That's a way to create depth for a character, and even if it doesn't add much to the story it helps bring a sense of liveliness to the world to give mundane details. Also, it seems that in your mind someone being straight or white or male or whatever is the default, so if someone decides to do forego that they're going to automatically get extra scrutiny and will either pass or fail the seemingly arbitrary test of whether or not this diversity is acceptable.

Because something that is done for the sake of being that is not creating depth. It's literally the most shallow thing a trait can be and usually gets placed instead of actual meaningful character development. Multiple viewpoints and having a diverse casts are a good thing, but doing things for the sake of doing is lazy and worsens the product 99% of the time.

Is that and meaningful character development mutually exclusive?

Azuren said:
VGPolyglot said:

My argument is that the focus was not on accuracy, but diversity.

Okay, and the question I'm posing is why should we sacrifice accuracy for diversity?

If we were talking about accuracy, why can you get reload after you die? If it was completely accurate the game would be over and unplayable after you die once. The fact of the matter is that creative liberties are virtually always used in fictional media.