By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Nuvendil said:
DonFerrari said:

Putting a 8GB cart on shelf versus a PS4 BR in shelf is completely different than 4GB cart cost less than a BR. And still, please provide source (link perhaps).

Carts cost don't scale linearly, so no a 32GB doesn't cost 2x 16, 4x8, 16x2...

If the cartridges is cheap, them Capcom itself isn't cheapskates or would need to be when using it. Your reasoning doesn't make much sense.

All products are released as tests if you don't know. Any product that doesn't sell good can and probably will be taken back and successor may not be made.

All companies do calculate the minimum investment and maximum profit. The thing is for they to get the minimum in one platform is different than in another.

Nope not even defending Capcom. I'm discussing the need to bash at 3rd parties at most times as if there is a universal scheme to screw Nintendo that comes in VGC since Wii. And that will be kept for any company for who no one have the right data but makes speculations to see perceived damage. As the obnoxious "Sony paid Capcom to leave MHW away from just Switch". You may not like it, but the responsible for relationship with Capcom, to negotiate the best interest of its userbase is Nintendo. So if Capcom is in your perception mistreating Nintendo fanbase, Nintendo is the one that needs to go there and talk. 

https://mobile.twitter.com/ZhugeEX/status/905945947078885377

There's your source.  Oh and I was wrong.  It's not 2x.  Its 60%.

Imho, the moment you spend less on one platform by using methods that have an adverse effect on consumers, you are being a cheapskate.  They already would make a higher margin with MMLC 1+2 on Switch with a 4GB cart that would hold both collections (only like $0.25 more but still), but instead they went with a 1GB cart, the cheapest one, and forced consumers to download it.  That is being a cheapskate.

Of course all products are on some level a test.  But there's a difference between launching games with effort behind them and queitly watching their performance and launching low effort games that are publicly declared to be tests.  One lets the market naturally make up its mind, the other tries to manipulate customers.

Yes, all companies want profit.  Doesn't mean all methods to get it are reasonable or acceptable.  Also, this is an option they could easily use on PS4 and Xbone too, btw.  And would make more sense there given their built in Ethernet port (Switch doesn't have one, another reason this idea is shit) and home console only nature.  It's just they can't get away with it there.  And that's what Capcom's support for Switch feels like, a prolonged experiment to see what Capcom can get away with.  Every release has a catch, and this is the biggest of them all.

There's a difference between bashing randomly and legitimate outrage over legitimately poor conduct.  I will be right there with you telling people to shut up if they bash CD Projekt for not porting Witcher 3 or EA for not bringing Anthem.  I'm plenty realistic.  I just expect effort.  Capcom has shown none in any release.  

And no, wrong.  It is NOT Nintendo's, Sony's, or Microsoft's job to wipe Capcom or any developer's ass.  It's not Sony's job to keep EA from being greedy bastards.  It's not Microsoft's job to keep Activision from screwing with Destiny 2's players.  And it's not Nintendo's job to run Capcom's business on the Switch.  Capcom's being crappy, it's on Capcom to fix that.  And until they do, all the complaints regarding Capcom's conduct should fall squarely on Capcom, end of discussion.

And we've heard near unanimous praise from devs and insiders with regards to Nintendo working with third parties.  Bethesda openly mocked Nintendo and the Wii U in 2012 but showed up strong for the Switch and have lots of positive things to say.  This isn't the 90s anymore, this isn't a Nintendo being meanies, this is third parties looking to cynically cash in.

Great post.