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I kinda agree and I kinda don’t - let me explain. Today’s consoles aren’t all that similar so if a dev must make the same game for all four (PC included), then someone is going to suffer optimized wise. I was the victim of this constantly during gen 7. I made the Xbox my main console (I owned all 4) and in many cases, I had to play games that I knew could be better graphically, online, and generally all around. EA was a big culprit of this. Everyone who didn’t own a ps2 got that version - regardless of your console preference. Sometimes we were thrown a bone and a dev would optimize our version (Ubisoft - Rainbow Six 3, Ghost Recon 1 & 2 (2 was a different campaign on the Xbox simply due to its strength over the ps2 and GC)), but even that wasn’t across the board as Rainbow Six Lockdown was a drastic step down in quality due to making the same game for everyone.

When EA and Activision wake up and look at Switch numbers and port over Battlefield and Call of Duty - do you think they’ll make optimized versions for everyone else? Don’t hold your breath.