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CuCabeludo said:
DonFerrari said:

If the game run at 60fps on TV and PSVR then you don't need to cut the graphics to reach framerate on PSVR as you claimed. What difference is there for PSVR is that it displays on two screens that summed resolution is similar to fullHD but have some other burden on the system probably, but that loss of quality on PSVR happens even for games that aren't PSVR enabled.

I'm waiting for this "a lot" to be displayed in numbers.

The very minority of games on PS4 are 60 fps, so don't count on many games being on Switch... as I said it's funny that when before 60fps was totally necessary but now it is better to go to 30fps instead of using cloud even before seeing if it will work well.

Another funny thing I saw is how much people complained about the bad IQ on the PSVR, so if that is your base for Switch version, then I guess people would also complain about the port IQ.

You still won't pay over 20 for this on Switch, and of couse you can wait 2 years and see the price drop for it.. or you can buy on your PC.

Console always had high visual for the time they launched, were affordable and match PC at release. You really aren't needed to invest a kidney on PC gaming, first because the gains aren't massive, second because console gaming would hold PC whenever the gap is to big and third streaming will always put more issues than being physical.

Guess you buy all games available on Switch to be so offended that a game you can buy on your other platforms don't get a physical release.

Multiplats on PC offer 4k  at higher frame rates than consoles. If a cloud tech can offer Pc like 4K/60FPS (or even higher) at a cheap subscription price tag it is a really good deal.

4K and 60fps over network? Really?