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They're supposed to be due in the next hour but unfortunately I have to go and sign on and can't guarantee I'll hit the floor running here. If anyone comes across one, could they post it here so I can then add it to the OP, please.  

From Brian Crecente:

Unfortunately, I didn't have time for the full 40-minute preview at the PS4 event or an interview. So Variety's coverage is going to be super light. But lots of other coverage will be hitting.

DigitalTrends:
https://www.digitaltrends.com/game-reviews/dreams-review/

Until we had a chance to actually try Dreams, though, it was impossible to know if its seemingly intuitive creation tools would really be as easy for enough for any player to use. Now that we have actually laid hands on it, we can confirm the game really makes creating games shockingly easy. Using only a PlayStation 4 controller, you can make whole games, whether you want to draw characters and landscapes from scratch (and code them as well), or remix old concepts into something new.

Arstechnica:
https://arstechnica.com/gaming/2018...on-finally-a-good-3d-take-on-littlebigplanet/

Much like LBP, Dreams will include a standard "adventure" full of pre-made levels, and we got to try a couple during a world-premiere hands-on event. Thanks to this new game's 3D shift, it plays less like Super Mario Bros. and more like Super Mario 64. Though, technically, it hews closer to another N64 game: Space Station Silicon Valley. (If you missed that 1998 game, it's okay; the weird game, made by DNA Designs, was one of the studio's last titles before changing names to Rockstar North and moving on to the 3D Grand Theft Auto era.)

Dreams borrows from SS:SV by asking players to possess and dispossess various characters and objects in a miniature 3D world. You start as a floating "imp," which you control by moving your DualShock 4 controller in physical space. The gamepad's built-in gyroscope and accelerometer track your hands' movement to guide your floating, glowing bulb-creature around, which means you do not need a PlayStation Move wand to get into Dreams.

Engadget:
https://www.engadget.com/2018/05/21/dreams-makes-imagination-manifest-on-the-ps4/

'Dreams' makes imagination manifest on the PS4

GameSpot:
https://www.gamespot.com/articles/ps4-exclusive-dreams-is-impressive-but-can-it-also/1100-6459082/

If you were anything like me, the creation tools in the Little Big Planet series proved intimidating, and while the possibilities and scope they offered was astounding, that hurdle of knowing what to create with the tools was simply too large. I was impressed, rather than engaged, with what LBP had to offer. With Dreams featuring even more options--from creating characters, to building whole levels, to creating your own soundtrack to accompany said levels--the potential for creative brain freeze seems high, but it's something Reddy says the game is already built to tackle.

Variety:
http://variety.com/2018/gaming/features/dreams-preview-1202817609/

Even Fleeting Time With ‘Dreams’ is Memorable

We didn’t get the 40 minutes most did with “Dreams,” and perhaps thanks to our fleeting time we were able to see just how powerful and effortless level creation can be in this dream machine, even if you only have ten minutes to play.


Shacknews:

http://www.shacknews.com/article/10...iew-media-molecules-masterpiece-in-the-making

Media Molecule's Masterpiece in the Making

Dreams is one of the most ambitious games ever created and it is incredibly difficult to capture exactly what the game is or does in a 30 minute demonstration. The team at Media Molecule has been working for six years on their own proprietary voxel-based engine. Everything in Dreams is made in the game with DualShock4 controllers.

PlayStation Blog:
https://blog.us.playstation.com/2018/05/21/anybody-can-make-a-game-in-dreams-no-really/

PSU:
https://www.psu.com/news/feature-dreams-ps4-delivers-unlimited-possibilities/

Dreams will feature a campaign as well. The campaign will last for about three hours and will focus on a man named Art. Art is a musician who has made a lot of bad decisions and is in search for his lead singer who he pushed away. The campaign serves as a tutorial in its own right and goes through all the aspects of the game by playing through Art’s twisted dreams.

Creation in Dreams is of course its main draw. When I first went into the creation process I was incredibly overwhelmed, but as Mark lead me through how some of the tools work it became a lot easier to understand just how streamlined the creation process is. Selecting objects, moving and rotating them is as easy as two button presses. You can also create anything you want with a friend, so even the creation process can be a multiplayer experience.

GamesRadar:
https://www.gamesradar.com/ps4s-dre...-even-when-youre-trying-to-build-a-nightmare/

PS4's Dreams is a toy box of delights, even when you're trying to build a nightmare

USGamer:
https://www.usgamer.net/articles/dreams-pre-e3-preview-hands-on

In Dream Surfing you can sit back and jump from level to level, completing them as intended, or skipping to the next in line. In my surf session, I jumped between levels that showed a wide variety of play styles. There was a horror-tinged segment with a young girl wandering through a dark forest and a creepy, twisted figure appearing when I reached certain sections. There was a side-scroller that looked to be taking place in a sketchbook, with my little box character jumping between comic panels.

Vandal:
https://vandal.elespanol.com/avances/ps4/dreams/21089/2

Dreams was officially announced at E3 in 2015, and several delays and the apparently confusing concept have not helped make it one of the most anticipated games of PS4, even daring some to question the future of the project, in the absence of new news or information. Well, we can reassure everyone and say that Dreams is a reality , we have already tested it in depth and it has surprised us a lot , and we should all include it in the list of the most interesting exclusives that will come to the Sony console soon.

Dreams is undoubtedly the most ambitious project so far of Media Molecule , and when you stand before it and see everything it offers you understand the long period of development it has had, because they overwhelm all its possibilities , being the tool for creating video games more powerful, versatile and intuitive that has never been done , with which players from all over the world can make their dreams come true.
Last edited by GribbleGrunger - on 21 May 2018

 

The PS5 Exists.