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VGPolyglot said:
Medisti said:

I disagree, but it isn't even the same thing as a list of likes/dislikes. They put their blood type, too, in most Japanese fighting games, and no one is randomly saying their blood type as part of a story. I'm talking about in a movie or TV show, where there's no reason for a character to announce that they're gay, and they feel the need to shoe-horn it in there. 

And how are we determining whether or not it's shoe-horned in? By whether or not you like it? Why does it bother you if someone says they're gay? Even if it's not essential to the plot? Movies and TVs have plenty of scenes/details that can be considered as not being essential. Are we going to eliminate side-quests in games too because they're not essential to the main plot?


Well, that's an excellent logical fallacy you have there with the side-quest question. I may steal that for my own use later if you don't mind.

And I am very much against non-essential scenes in movies. Like about 35% of the Last Jedi, lol. If something is superfluous in a film, it's better off not being there. Games are an entirely different medium and have completely different rules. If someone in a movie leaves the main plot for half an hour to do a side quest that has nothing to do with it, it's going to murder the pacing of the film. Anything that isn't needed is a distraction that can ruin immersion, and I don't like muh immersion being ruined.