TheMisterManGuy said:
HD is a non-factor for the most part in game development. 2 or 3 years has typically been the industry standard development cycle, even on non-HD consoles. Unless its large scale AAA project, HD isn't some mythical roadblock that slows development up, as it's just a resolution. Plus with tools and engines like Unity and Unreal 4 these days, game development can actually be easier and faster than ever if you want. Again, I point to Snipperclips which was made in one year by 6 people. |
Great example of what i was saying. Increased resolution means everything is harder to make cause it has to be more detailed.
It isn't the flip of a switch you are thinking. Development cycles have increased in the last 2 gens. It's not more dramatic because development teams got increased as well.
AKA, you think this is easy, but it's not. HD are more complex projects with more work and more people.
Oh and please, spare me the asset flips.