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Yea but Ted Price said it was very limiting from a design perspective. Think about it: before they had to tune every scenario so that one weapon couldn't be used to dominate through the whole game. They all had to be balanced. Now they leave you weapons that are best suited for each situation you encounter. Let's say you have a carbine and a bulleye but there is a sniper pinning you down. As you turn a corner, what do you know, there's a sniper to fight back with. Do you see what I mean?