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Aeolus451 said:
I never heard of those games.

So this is your fault, you monster.

JRPGfan said:
If he had made a single player champagne, Im sure he would have done much better...... Chaseing that $$$ with online multiplayer, is a risky bussiness imo.

If it catches on, it can do huge numbers, too often they dont though.

Cliffy gonna need plenty of alcoholic champagne after going through all this.

think-man said:
Never liked the guy, plus the company was just following trends. Bought nothing new to the table in the form of creativity.

The zero gravity thing seemed neat. A shame there weren't any cute anime grills in this game like in Overwatch... Just realistic-looking humans. Gross.

KrspaceT said:
Any idea if anyone is buying or interested in the I.P's? Might be interesting to see a company buy them up and do something with them.

I doubt the IP is worth anything after all this...

Intrinsic said:
Why are you guys being soft on this dude, I feel for him and all that. No one should celebrate a failed attempt, but I don't know if I am the only one that feels a lot of great devs are overated. Looking at you jaffe.....

Game development is mostly a team effort, its why people like Hido basically take a core number of people with him to any project he does. But Cliff, Jaffe....etc stumble onto a successful project, get praisd to hell and back, let that praise get to their heads then believe they can leave and tsart their own studio and all that. Then crash and burn.

Not everyone is cut out to have your own studio unless of course you have some extremely original ideas..... thats the only sad thing here IMO.

In fairness, sometimes devs go off to try something smaller in scale to limit demands and risks of said project. It's not that they're incapable, it's not like Lawbreakers was bug-ridden or anything as far as I know... Just that what they put to market didn't attract an audience.

Speaking of Jaffe, what's he been up to?