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Asriel said:
Nautilus said:

DKC TF would hardly make a dent on Retro workforce.Its almost a straightfoward port with one extra charachter and resolution bumped up.Im no expect at game developemtn, but it seems to me thats a job that a group of 5 or 10 guys can do in 3 to 6 months.

Sure, it wouldn't be resource intensive - but my points is if Retro are doing multiple projects, they're likely small. If this is Retro's next new game, you can bet the majority of the studio's resources will be invested in it. Just because it's mascot-driven and a racing game doesn't mean it won't have taken time, effort and manpower to develop.

Oh for sure, Im not arguing against it.

It should just be noted though:Either this game is narrative and/or plot intensive, or the chance of them having another game in development, be it small or big, is considerable.Simply because there was that employee that left retro, which was hired to work on a project for two years, and he specialized in world building and creating lore or something of the sorts.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1