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JRPGfan said:

"why it is still not happening?"

Probably because its more demanding than just doing it at a higher resolution first go around? and produces a "lesser" quality output than Straight Native high resolution would.

But if there was a co-proccessor on graphics cards to handle this burden... why not? its a valid option I guess.

Or instead of a co-processor for useless stuff you could put in a bigger processor for rendering tasks. But I guess that would be to convoluted.



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