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Loud_Hot_White_Box said:
Garcian Smith said:
Loud_Hot_White_Box said:
Chrizum said:
Fable 2 will be a million seller for sure. I'm not so sure about Killzone 2, LittleBigPlanet and Twisted Metal becoming a million seller though...

 

L.O.L.

KZ2: 3 million +

LBP anywhere from 2.5 million to 10 million plus, time will tell if it becomes a cultural phenomenon. Possible.

TM PS3: 2 million +

Fable 2 will be a million seller; you're right about that.

 


So, you expect Killzone 2 to sell four times what Killzone 1 sold on the PS2, Twisted Metal to sell likely twice of what Twisted Metal Black on the PS2 sold, and LBP to sell to possibly an unprecedented half or more of the PS3 userbase.

Someone's a fanboy.

And besides that, hyped game on the Internet doesn't necessarily = multi-millions in sales. See: Zack & Wiki, Ninja Gaiden 2, Lair.

 

KZ / KZ2 difference: budget, attention to detail, yes hype, and obvious quality from what we've seen in videos and what websites who have played it have reported about it. IGN in effect said that KZ2 did the FPS cover system thing better than others attempting it (read Gears). They also pointed out what is obvious to everyone: the visuals were amazing. KZ may have been < Halo, but KZ2 really looks > Halo 3. There, your KZ / KZ2 analogy is disposed of.

TM:B had a smaller install base at launch, right? PS3s install base will be way bigger once TM PS3 drops. There, your TMB / TM PS3 analogy is disposed of.

LBP: Put my prediction in your sig if you are confident it's wrong. I dare you. It will sell 1 million in month 1.

NG2 and Z&W had no buzz compared to KZ2 or LBP. And no one had played Lair to figure out that the controls were wonky.

My sales figures are not set in stone, obviously, but they are way more likely to be correct than these games not selling a million copies like the prediction I responded to.

Fanboy.

 

Actually, many websites have reported that KZ2's gameplay really isn't anything special, that the game feels "last-gen," and that the graphics aren't anything to write home about. Aside from that, KZ1 came out in 2005, when the PS2's userbase was several times what the PS3's will be when KZ2 came out, and the former received just as much hype; in fact, Sony touted it as a "Halo-killer." It only sold 750k.

Twisted Metal Black came out in mid-2001, so perhaps a better comparison would be Twisted Metal 4 for the PS1, released in 1999, when the PS1 had a huge install base. That game sold only about 1.25 million, and that was back when people actually cared about the Twisted Metal franchise.

As for LBP, we'll see, but the fact that it's a cutesy casual game on a hardcore-geared platform, combined with the developer's unproven track record (the only game they've made before was the dismal Rag Doll Kung Fu), has me doubtful, to say the least.

And on a final note: If you're going to sound like a jack-ass, at least try to do so in style, rather than that "hurr I'm right you're wrong" schtick. It just makes you sound like a twelve year old.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom