| JEMC said: For those in the UK looking for a new, modest, PC, HEXUS has a new competition for you: Win a DinoPC Primal GEN Intel Gaming PC Specs:
Remember, UK only. |
That would be a substantial downgrade from my 7+ year old PC. Haha
| Chazore said: For what it was worth, there was, but that ended up surfacing thanks to higher levels of play, not simply something a lamen could discover without any kind of assistance. I also remember C&C units in Tiberian Sun/Firestorm having height advantages, as well as concealment behind terrain/objects. From what I've seen over the past 8 years of SCII, it depends on your general strat, and what you do to counter your foe's strats. A deathball doesn't always work in high levels of play. In low levels it can, the same goes for "cheese" builds as well, especially the six pool rushes and other rush strats from the other two factions. SCII had some removement of micro management, yet we still saw micro management in high levels of play, especially with Koreans going fof against teams around the world. I have seen the insane high APM clicks and speed videos within the past 7 years. I don't think that introducing micro misclicks is an objectively good thing to have in any kind of game tbh. Making it a must have training skill just seems forced by one particular hardcore group.
RTS is my absolute favorite, but these days I've only had a tiny handful of good ones to choose from. I'm still waiting on something on the scale of C&C and Supreme Commander, as well as the new AoE IV (hopefully not consolized). |
I'm not saying that StarCraft 2 didn't have significant micro management, especially in high levels of play... Marine splitting for example when you are being bombed by banelings is one such instance. MarineKing was a master at it.
I just felt StarCraft 2 just didn't have some of the "little" things that StarCraft 1 had... Which meant it's long lasting appeal didn't sit with me.

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