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Pemalite said:

There is more depth in Brood Wars than StarCraft 2 in my opinion.
I.E. Units hidden under a doodad or on the high ground had various advantages, like enemy ranged units having a chance to miss their attack.

StarCraft 2 I feel you just build up a death ball and hope for the best... And I think that has impacted the game long term.
Allot of the micro-managing has also been removed in StarCraft 2 as well, which for more casual people is great, but it reduces the amount of errors people can potentially make in a match.

Chazore said:

I'd love to see some new city building titles. Kingdoms & Castles has me thirsting for some city building games, but with added military options, like building a city and defending it.

I would be keen for that. RTS is my favorite genre.
I wouldn't mind a Battlezone 2 remake or sequel. First person RTS is actually fun when done right.

For what it was worth, there was, but that ended up surfacing thanks to higher levels of play, not simply something a lamen could discover without any kind of assistance.

I also remember C&C units in Tiberian Sun/Firestorm having height advantages, as well as concealment behind terrain/objects.  

From what I've seen over the past 8 years of SCII, it depends on your general strat, and what you do to counter your foe's strats. A deathball doesn't always work in high levels of play. In low levels it can, the same goes for "cheese" builds as well, especially the six pool rushes and other rush strats from the other two factions.

SCII had some removement of micro management, yet we still saw micro management in high levels of play, especially with Koreans going fof against teams around the world. I have seen the insane high APM clicks and speed videos within the past 7 years.

I don't think that introducing micro misclicks is an objectively good thing to have in any kind of game tbh. Making it a must have training skill just seems forced by one particular hardcore group.

 

RTS is my absolute favorite, but these days I've only had a tiny handful of good ones to choose from. I'm still waiting on something on the scale of C&C and Supreme Commander, as well as the new AoE IV (hopefully not consolized).



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.