Chazore said:
Complexity lends itself to complications of understanding a concept or how it functions. Making something complex, that could easily be understood by someone who knows it's ins and outs, but to someone else it could be too "complex" to get into, and thus become complicated for them to understand. Just how complex could the resource system be?. How far does it need to be taken to be incredibly fun?. I've been playing Kingdom's & Castles, and I'm perfectly fine with it's resource system. The only thing it fails at, is properly updating for when you acquire enough food for your villagers. The castle adviser complains about not storing enough food, yet I have hundreds of farms and plenty of large granaries to store said food, with plenty of room left over. The system does not update properly when you're running at max speed, which leaves that to being a dev issue to sort out. I'd love for RTS's to make a large comeback, but they do not need to be needlessly complicated. |
Leaving the benchmarks/PC Gaming show aside, I'm only asking for an Anno game that's not as simple as 2070 (and probably 2205), which means make it a bit more challenging.
Also, fun is subjective and not every game needs to be "fun". They can also be challenging or entertaining. Personally, I wouldn't consider the Anno games to be fun.
I would also like to see an RTS comeback.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







