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AngryLittleAlchemist said:
CGI-Quality said:

Why would there be casualties?

Maybe he means the extras. Isn't it common in video game development to hire extra staff that is only temporary during development of the game? 

There are a lot of positions that are only used in specific portion of the development and that is a fluctuating workforce that we see hired and fired every game cycle.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."